Monday, March 15, 2010

Strom Troopers: pardon the lighting


Yeah there's just no good lighting in my house, so if I want a really good picture I have to go outside. And I'm lazy so I took a picture on the dining room table (rocking the baby wipes too, that counts as difficult terrain but provides a 2+ cover because it absorbs everything!)

Anyway, here's the storm troopers. I used Vallejo Black Red for the clothes, the P3 Greatcoat Grey for the boots, cords, etc. Any metal you see in Vallejo Gunmetal Grey. The black is Vallejo's Game Color black. Then I took some Gloss Medium for the armor plates. So if they look all shiny, they are. That's the plan.

I also finished the Command Officer & the Techpriest Astropath. Maybe pics at some future point.

Monday, March 8, 2010

Flash Gits

For Kubla, I'm letting Scott borrow my Orks. The only problem is that I don't really have enough models to get up to 2,000. Heck I have a squad of Flash Gits in my 1,850 pt list that I never got around to building.

Going with the Death Skulls theme, I figured these guys would have looted Necron weapons. Necrons are the only major race not represented in the army because those were still the new hotness when I did most of the conversions for this army (lets you know how long ago I assembled this army).

Anyway, so Necrons + Ork nobz . . . there's a bit of a scale difference. So I have a box of Necron Warriors which are just sitting around, plus 3 Ebay-found Destroyer sprues (thankyouverymuch Trent). Here's the result of about 90 minutes of work last night:


Flash Git plus Painboy. The pistol is meant to be some 'awtoe injektor' for the painboy. I'll probably put something spiky in the barrel to show its not a gun.


Here's the other two I assembled. For reference, what I did was assemble the nob minus an arm. The gun is the gauss cannon off a destroyer. The gun-arm is actually the spine of the destroyer. For the 'git finder' I clipped part of the destroyer skull, then (in a display of unsafe use not seen since I put my exacto knife into my finger all the way to the bone) cut away part of the nob face. Finished by gluing the Destroyer spine to the back and called it a day.

The end result will be a squad of 7 Flash Gits with More Dakka and Blasta plus a Painboy. I felt the FNP would accurately represent Necron auto-repair systems melded with Orks. Game wise, probably not smart but at least it'll give me an extra save vs the "Gets Hot!"

Thursday, February 25, 2010

No Joy, Yashuman

To say slow progress would imply any progress. My painting table simply hasn't been touched in weeks. Burned out pretty hard, to be frank.

What I have been doing is assembling my super-secret Blood Bowl team. I'd post pics, but I want it to be a surprise for some people, who may or may not be reading this blog. I'll post pics later, along with a surly commentary of how it took me literally hours to frakking assemble these things.

Is anybody even reading this? The lack of commentary on my basing requests (only two people, with whom I'm in touch fairly regularly anyway) makes me think no.

Sunday, January 31, 2010

Grunts done

So not so much with the posting, but I have been doing some steady painting. My progress has been what I've come to expect now that my painting time is like 6-8 hours a week. Anyway, so I have the entire section of grunts done: the 4 squads plus the guys in the command HQ. Working on the commanding officer and the Lex Mechanic (i.e. astropath).









So after I set all this out, I realized that I'm going to have a bitch of a time when it comes to wound allocation. I already find those rules stupid at best, and I think after playing this army I'm going to be grinding my teeth.

See, if you haven't noticed from the army shot, my squads come in two forms: "dear god keep them away" shooty and the "come get some" shooty.

The longer ranged shooty has: Vet sgt, a guy with a vox, 3 plasma gunners, a missile launcher team, and 3 regular guys. The up close shooty has: vet sgt, vox guy, 2 meltgunners, hvy flamer guy, and 5 regular guys. Yup, five different types of models in a ten man squad.

The event at Kublacon is Four. Fucking. Rounds.

So if you're playing and you hear this rhythmic thump, thump, thump sound that's me trying to make the pain stop. Unless there's a lot of cursing with the thumping. Then that's me breaking some douchebag's models with his own head because of extreme douchebaggery playing or whining about how the event is unfair to his army that won Best General at the last 18,197 GTs.

Anyway, still haven't solved the basing problem. I had this idea to just not base them and let the buyer of this army put whatever he wants on the base to match his other army. But I know that's just me justifying being lazy.

At this moment I'm leaning towards some kind of rocky. Any ideas what colors to paint this thing?

Thursday, November 19, 2009

Progress


Not much progress, but progress. Total of 19 models painted with 4 more at the 75% stage. I'm very lucky that I'm doing a small amount of infantry. Now to be fair, I hadn't touch those last four models in like 2 weeks.

I'm getting a few hours on football sunday to paint (down from having like 10-12 hours the year prior) but I do okay when I'm diligent and paint 2 hours a night after little one goes down.

Still no idea what to do for bases. I didn't get the groundswell of ideas I'd hoped during my last post and Trent in particular was about as useful as a tampon at a senior center.

Anyway, that's where I stand at the moment.

Thursday, October 22, 2009

Basing

I have no idea how to base my Martian SRO, so I'm throwing it out to my loyal readers. Any ideas?

So far I'm leaning towards a rocky/rubble type setting. I could do it then ink it red, like Mars. Or I could do more grey and black motiff. I simply don't have any idea.

Help...

Sunday, October 11, 2009

Game of Battlestar last night

Tom, Jeff, and Wayne came over last night to play some Battlestar Galactica boardgame last night. Players were Helo, Tyrol, Starbuck (respectively) with me playing Roslin.

Pretty much a near perfect game for the humans. Tyrol (Jeff) was the Cylon from the start but got found out very early. Jeff and Wayne put in cards for a test, and out comes 3 negative cards. So sombody's a Cylon. During my next turn I use Roslin once-a-game skill to draw 4 Quorum cards, hoping to get the one that lets me look at a player's loyalty card. I do and look at Wayne's card. Not a Cylon.

So I know Jeff is the Cylon and I out him. The funny thing is that Wayne acts incredibly guilty, because both Tom and I thought he was the Cylon.

Anyway, its Jeff's turn next and he makes a critical error. Instead of revealing himself, he takes some actions, drawing a crisis card. Then Tom throws him in the brig. Jeff spends a couple of turns in the brig, trying to cause problems.

During that period, I convince Tom to take a -1 Morale that puts us in the red because I know the collaborator card is coming soon and if we're in the red then the collaborator stays human. At that point we were doing great with none of our dials in the red.

Sure enough, come the sleeper agent phase, Wayne is the Collaborator. Within a turn we get not one, but two Cylon battle cards. The first one places a bunch of civilian ships behind Galactica and the second one is an ambush with a basestar jumping in back of Galactica with all those civilians nearby. But, Starbuck uses her secret destiny to ditch that card and draw another one. Humans jump away.

From there it just goes in the human's favor. Jeff finally reveals himself, drops his super crisis card, putting two centurion tokens on Galactica, but Wayne and Tom take care of them. Our dials start going down with Morale, Food, and Population at 4 (Fuel never got into the red). A few more crisis later, with Jeff trying to cause problems but the humans containing them and manage to jump to Kobol, losing a population on the way.

So humans win. We pretty much had it wrapped up once I outed Jeff, but it still felt a little tense. We went from one dial in the red to three in the red in what seemed like the blink of an eye. Having only played two games it makes me wonder, if the humans winning handily is still having 3 of 4 dials in the red, then close ones have to be real nail biters.

Anyway, fun game. Hoping to make this a monthly or otherwise semi-regular thing.

Corey