Having finally caught up on sleep, I'm looking around at my house with army transports and bags of clothing strewn everywhere and going "What can I do to procrastinate...?"
Traditionally the goal is 14 games over the weekend, however with 13 scheduled games, I decided to up the ante and go for 18 games. Didn't make it, but am okay with that. I got in 9 games of Cardhammer (6 in an event, 3 pick-up), 3 Bloodbowl games, and 3 games of 40K.
Thursday morning, Scott arrived. We hung out for a bit, ran some errands, and then I dropped him off to do some paperwork at Santa Clara University. Just as I was doing that, Manny called and I picked him up. Over to Neto's we went for some food and then back to the house. I watched a game of Tzeentch Bowl between Manny and Scott, then cooked a steak (if you average the two it comes out to medium-well), packed up the car, and beat up on Manny at some Cardhammer.
Friday morning, Nana picked up the kids and took them to her house for the whole weekend. With that, we finished packing and got to Kubla at 1:00. Waited around till the room was ready, got everything situated, then had 2 hours before our event. That was the theme almost all weekend: lots of time. We were so efficient Friday that after perusing the dealer hall, Trent and I had time to grab a beer and nachos at the bar. The nachos turned out to be a very bad idea.
Played three games. Game one Scott gave me a gift by allowing a points-intensive army to shorten its line with a river. Then he promptly failed 6 rout checks in a row. I win. Game two, Manny gave me my only draw of the weekend. I made the correct choice to take out his flying unit but it left me with a long hike to get around his flank and my poor Wood Elves weren't up to the task of holding out long enough. I thought I was going to lose but managed to pull it out to a draw (almost a win). Game three Trent took 16 Crazed Goblins. The only thing that saved me was a) I knew he'd take that army and, having played it myself, knew the trick to beat it and b) I made a couple of key rout checks that were 50/50 odds.
Saturday morning was a bit rough of a wake-up (like 3 good hours of sleep). Then down for more cardhammer. Against Manny, I got a big win that was not reflective of what happened. He had an ancient dragon that flubbed a key roll that meant he had to stay and fight instead of fly away, which allowed me to gang tackle the dragon with like four units. Game was 'play till 1200 pts are dead' and the dragon was worth 900 pts. Against Scott, I had to work hard with lots of shifting sideways of my entire line, but I managed to one-round his Hydra (I was the giant-killer this weekend) and rolled his line. Against Trent, we had a good fight brewing but it wasn't to be. I had more units but he was scoring some good hits with his Bomb Chucka that could've evened the odds. Then he blew like the first 2-3 rout checks at which point I rolled his line.
We finished with like 2 hours to spare, so there was some walking around in the dealer's hall and general hanging out. Then we had Bloodbowl and Just Cokes.
I was a bit disappointed in the turn-out to be honest. We basically had like 3 people show up because we talked them into the event and only 1 guy from nowhere. Round 1 was Trent on Tzeentch Bowl. Yeah, when your opponent can't throw the ball for 3 turns and then loses a turn, and then my bashier team gets an extra blitz for the most the game, that's a rough one for the frogs. Round 2 was Tom & his Orcs. Oy, it was a curb stomp game. He played well, but literally the gods were against him: he had two guys with squigs (the football in this game) in scoring position and well protected by other guys. Then the foot of Mork comes down right on them, killing like 3 and KO'ing the other 3. Round 3, by the parings was Scott. Ugh. Nothing against Scott, obviously, but he and I have played each other with our team like 15-20 times for playtesting. The feeling was mutual, we were both sick of Goblins vs Vampires. I'd asked to be switched but was told no, so we played to the half because we were so bored. It really was a downer ending to an already so-so experience.
Crashed out late, got up wishing I only felt as tired as I'd felt the day before. Went downstairs and set up for 40K. The event was a little creaky as we simply hadn't done a rigorous playtesting job as we'd done on the other two events. We maxed out on tables, and had to turn someone away.
Round 1 was Scott, and I fumbled through beating him up. But it was still fun. I'm beginning to think my Ork army (which he was playing) just isn't very good for this edition. Round 2 was against Manny. Was a weird game with no combat against his models (I attacked the heretic in melee). I managed to roll lots of 2s for armor saves but killed his heretic for the win. Round 3 was against Trent. I almost pulled out the win despite getting tabled, but my desperation required Trent to roll lots of 1s and 2s. Always a bad plan.
Because of how things worked out, round 4 would've been me against Scott and we were both happy to just bow out. Frankly, I was done after round 2 and was actively not wanting to play after round 3. With the time crunch, we had to shorten the event (we didn't anticipate the post-game stuff taking so long) which was frustrating to me. Also I was a bit frustrated that some of the scenarios had some holes in them (because again we didn't playtest as well as we should). Also, Manny, Scott, & Trent decided to not keep score for the experience and since those were to be my principle opponents I decided not to as well. I kinda wish we had done the experience thing because I think it could've been fun. Part of the charm of the event is to see a Wazdakka with BS 5 or Infiltrate.
Afterwards, we packed up in a frenzy and put stuff back in the room. Went to Knuckles for some food, and then Manny & I played another game of cardhammer. We'd planned to play cardhammer and Bloodbowl but we took so long to finish (lots of chat breaks because we were fried) that we didn't get to Bloodbowl. More chatting, then put the Manny and the Scott to bed and Trent & I hung out with drunk Kubla staff.
Woke up Monday, had the traditional buffet breakfast, packed, and went home. The kids arrived not long after, and they were happy but tired. We grabbed some food and came back home to put some very tired rugrats down. Scott, Manny, & I chatted outside and paring down the absurd to just the hilarious, next year we will have the Bell of Lost Dignity at the 40K event.
From there the goal was a game of cardhammer and bloodbowl. We didn't get there. We played a big 4,000 pt game of cardhammer with lots of monsters. Really it was a 2,000 pt game with 2,000 pts of monsters. Manny had 2 Hydras and an ancient dragon. I had a Hydra, a regular dragon, and two great war elephants. Because of the mission I pretty well rolled Manny (he had to land his dragon right in front of an elephant and a Hydra).
It was too late for Bloodbowl so Scott played Manny in Cardhammer, showing him the Terracotta Faction I'm designing for Your Move Games. In the end, Manny & I didn't get to play Bloodbowl which really bummed me out.
Next morning, we wake up and right before we leave Manny gets an annoying phone call. Then he has to get on a plane. Really frustrating for the guy and left a bit of a stain on the weekend. I come back, spend some time with the kids, drop Scott off and Kubla weekend is officially over.
On the whole, I split Kubla into two categories: gaming and logistics. Logistics-wise, this was an awesome Kubla. We had so much time and were so organized that we could visit the dealer's hall, hang out and chat, and generally do what we want between rounds. It was a very mellow and relaxed weekend. Not having the kids helped.
Gaming-wise, I'm going to go with a 'down side of the line' rating. Cardhammer was fun, and I really enjoyed the campaign. Its the only event where I didn't have any reservations. Bloodbowl went off okay, but the games on the whole...could have been better. With 40K, between the time crunch and the scenarios, the games would have had to have me rolling on the floor with laughter to make up for it (and they did not). One fun event, one okay event, and one "sigh" event.
On the whole, the weekend was fun and it was good to see everyone. Next year we'll improve on the things that need improving and hope the gaming is better.
Wednesday, June 1, 2011
Tuesday, May 17, 2011
Second Tzeentch squad
My "baby librarians" squad. The idea came to me when I was trying to figure out a good theme for a squad with a Tzeentch icon. I'm not totally happy with the execution, mainly because working with guitar string of such small size is a bitch.
Oh and guitar string vs my heavy duty clippers? Had to buy a new set of clippers.
Also, just bumping my post on the Vindicator:
http://itinerantgeekdom.blogspot.com/2011/05/work-in-progress-need-help.html
Still need help (although I think Trent's got the right idea)
Sunday, May 15, 2011
Work in Progress: Need Help
My Relictor Vindicator, complete with Demonic Possession:
I need suggestions. I want to use the whole 'golden chains & spell books' theme to represent its a bound demon. What should I do with the chains? Wrap them around the legs? Bind them so that the thing's legs are hobbled? (it is a tracked vehicle, after all, and not a walker) Or just wrap some chains around each individual leg and attach a book to one end? Or put the chain around the main vehicle somehow?
Any help is most appreciated.
(Oh, and what do people think?)
I need suggestions. I want to use the whole 'golden chains & spell books' theme to represent its a bound demon. What should I do with the chains? Wrap them around the legs? Bind them so that the thing's legs are hobbled? (it is a tracked vehicle, after all, and not a walker) Or just wrap some chains around each individual leg and attach a book to one end? Or put the chain around the main vehicle somehow?
Any help is most appreciated.
(Oh, and what do people think?)
Sunday, May 8, 2011
Motor Pool
Plain ol' vanilla Rhinos and Predator. I'm not a big fan of converting vehicles (unless they Orky, and even then...), so these guys don't have anything special.
Also done are my part of the accessories for BBCS (some trees, hedges, and spiked gauntlets).
And last week I assembled and painted this year's Super Secret Make Fun of Manny project. Can't do pictures, so as not to ruin the surprise in case he stumbles across this blog.
Sunday, April 24, 2011
A free Saturday
The plan had been to do all this last Saturday. A stomach bug and 48 lost hours later and the weekend was over. Luckily Mer watched the kids so I could play catch up today.
The Green Knight for Brettonia Bowl
(Actually this is the second time I've painted this model. Fucking Armory matt sealer...)
Some of my Relictors, using the CSM codex:
Zombies for Sylvania Bowl:
The Green Knight for Brettonia Bowl
(Actually this is the second time I've painted this model. Fucking Armory matt sealer...)
Some of my Relictors, using the CSM codex:
Chaos Chosen Squad: 4 Plasma Guns, Standard of Chaos Undivided, and a regular dude.
I decided that since they have Infiltrate, I'd give them "silenced" weapons in the form of middle ages type melee weapons. Sure a giant club and and flail may not exactly be silenced be a) they're relatively quiet compared to a sword made of chainsaw and b) the assumption is that with power armor they can sneak up on people.
Chaos Warriors squad: 10 guys, Plasma Gun, Lascannon, and Icon of Tzeentch. The Icon is a captured Tzeentch demon which creates a magi-tek forcefield around each guy thanks to specially installed gear. (granting the 5+ Inv. save)
Chaos Warriors squad: 10 guys, Plasma Gun, Lascannon, and Icon of Tzeentch. The Icon is a captured Tzeentch demon which creates a magi-tek forcefield around each guy thanks to specially installed gear. (granting the 5+ Inv. save)
The captured demon is the Electrical Creation from the Malifaux line. Link
Friday, April 22, 2011
BBCS Stuff
Been working on the various minis that might show up in the Bloodbowl events should people roll things like "Werewolf" and "The Green Knight."
(No, no progress on the space marines. Part of me is considering not finishing and just sitting that event out.)
(No, no progress on the space marines. Part of me is considering not finishing and just sitting that event out.)
Below: weapons that could be thrown in during Thunder Bowl.
Mordheim Bowl warpstone potions and items that can be thrown in for Hashut (i.e. Chaos Dwarf) Bowl:
Monday, January 17, 2011
A ton of new Relictors
Big long absence, I know. Been actually watching a lot of football and playing games on Sunday. It feels so right to play Bloodbowl while watching Nuffle. But I've actually managed to build some stuff:
My "Huron Blackheart" model:
Base body is Pedro Kantor, with all the Crimson Fists iconography filed off. The head is from the SM sprue (cybernetic body for the 5+ Inv save). The sword is a WFB Chaos Knight sword (power weapon + personal icon). The "Plasma Caster" is the heavy flamer built into the power fist.
The henchman with the tank is from the Scibor line, with the flame from the Malifaux line (I think it's actually called the Purifying Flame). The tank fuels both the plasma caster and the model's cybernetic body.
Chaos Sorcerer:
Body is Cypher with a WFB Chaos Knight weapon (his Force Weapon) & some space marine arms. The book is his personal icon. He's a (very) Radical Inquisitor who's responsible for all the bound demons.
Accompanying the Inquisitor is the possession squad, so called because it has the Possession Monkey Aspiring Champion (seen here). I decided at the last minute to buy the Dark Angel veterans squad to match the Inqusitor. Also, in theme, they all have spell books. The Icon of Nurgle is the big giant book. Spells of stasis and abjuration providing the +1 Toughness. So they're not nurgley, but just enchanted.
(and yes, I made little lengths of chain for each guy. Gluing chains 3-links long was a bitch.)
The Chosen squad will be up next.
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